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Pet Adjustments
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Thread Contributor: VintagePet Adjustments
In-Game Name: Vintage.

What Are You Suggesting: An alteration to the method that pets are stored/collected.

Who/What Does This Benefit: It benefits 'true' completionists. It gives them a cleaner format to view what pets they currently possess and have the option to change them at ease on hand to truly show off their achievements. Not only this but it improves the quality of the server by showcasing cleaner content and an alternative to the basic image that the vast majority of RSPS's currently use.

Any Additional Information: Here's the bulk of the thread.

Pet Storage:

With the current system, you can speak with the General Manager at Home or the Pet Shopkeeper at Yanille to access the pet section. This opens an interface filled with an array of NPC names with a red cross through them. The downside to this is that this system is repetitive on many other servers, but also that there is no indication to say that you have obtained this pet (colour changes to the cross would be an initial indicator). I am suggesting altering this system to the Pet Insurance system used on Old School RuneScape listed below:
[Image: eHLCLvT.png]
The system not only looks cleaner, but showcases model and name of the exact pets that you have to offer with the potential to take them all out at once to store either in your bank, inventory or a Pet House in your PoH (Suggested below). This not only looks cleaner and more professional, but allows a much simpler method of knowing which pet you have achieved.

Bankable Pets:

Quite a simple basis, the pet will act upon its own NPC ID; similarly to the Old School RuneScape system. As stated prior, this would allow you to have ease of access to your pets to show off whilst you are away from Home/Yanille and easily switch between them to impress others. 
[Image: Cewg3slXIAAvR8V.jpg]

Addition of Skilling Pets:

Now I know that some aspects of skilling on Pauper can seem like a long grind with no reward apart from that end goal of level 99 or 200M experience. To spice this up, I'm recommending the inclusion of skilling pets. Not only would this be a nice surprise to obtain on your way to your goal, but the current pet market is limited to those who engage in PvM activities. Upon release of the server, we're bound to attract some skillers; a market that never attracts much content to them due to the limited amount of players who tackle this challenge. This would give skillers a method of showcasing their achievements besides a skill cape in a similar fashion to those who have grinded a boss for their achievement. 
[Image: Cwrd2sjXUAA392c.jpg]
"Eventually, all things fall into place. Until then, laugh at the confusion, live for the moments, and know that everything happens for a reason" - Albert Schweitzer 
As an amazing system as this looks, I do not fully understand the 718 protocol cache and am unfortunately unable to provide such an update. Not only this, I would have to add item models for inventory placements, and custom make an entirely new interface. I am, fortunately enough, able to create the interface that would suit our server. However, I know very little about modeling and wouldn't be able to follow through with such a promise when it comes to the inventory items.

Notwithstanding, I very much intend on organizing our current system a bit more. I am well aware the current interface we use is quite hideous. Furthermore, my intentions are to organize many more of our features before the official release. Though, I cannot accept your suggestion in full, as I lack the capabilities of developing it fully. I do, however, intend on at least partially completing it. It was already in store for future arrangements.

Thank you very much for your suggestion Smile

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